Curriculum
This six-month program builds on your experience as you create short films to showcase your knowledge of both Classical and 3D environments. You study with experienced animators, artists, and filmmakers on Maya, the industry standard software. Students with prior industry experience may elect the six-month program on its own. For less experienced students we offer a combined 18-month Classical Animation and Digital Character Animation program.
Program & Term Overview
Weeks 1-8 (Term 1)
This initial term provides you with a comprehensive introduction to Autodesk Maya software. 3D courses focus on modeling, texturing, lighting, rendering, and animation in Autodesk Maya; you also study acting as it applies to 3D characters. Drawing on your knowledge of animation, you are guided through a concept development process involving story development, visual research, storyboard, character design, set design, and prop design. You begin developing your final portfolio projects, and your proposals are presented to a formal concept review panel for approval.
Subjects Covered
- Animation 1
- Modeling 1
- Concept Development
- Texturing/Rendering
- Acting for Animation (non-credit)
- Intro to Autodesk Maya (non-credit)
- Intro to Windows (non-credit)
- Modeling Mentor (non-credit)
- Practical Character Animation (non-credit)
Weeks 9-16 (Term 2)
In this term students pursue 3D applications and more advanced Autodesk Maya tools and techniques. Topics include Advanced Animation Tools, Rendering, Renderman, and MEL Scripting. Digital compositing is also introduced. More time is spent working on pre-production components for your final portfolio projects. You complete all the 2D concept project requirements including script, design booklet, storyboards, concept drawings, color palette, and 2D and 3D animatics. Following approval, you complete all pre-production requirements for your 3D productions, including modeling, texturing, character testing, and look development in preparation for full production in Term 3. Study continues of specialized traditional subjects including cinematography. You are introduced to lighting, camera theory, and colour theory.
Subjects Covered
- Animation 2
- Autodesk Maya Dynamics
- Cinematography
- Advanced Rendering (non-credit)
- Animation Mentor (non-credit)
Weeks 17-23 (Term 3)
Under the supervision of instructors and industry mentors, you move into full production of your final individual portfolio projects. You follow a production schedule and deliver shots by specified deadlines, as you would in a studio production environment. At the end of the term, you work with sound and post-production teams to finish your final demo reel.
Subjects Covered
- Final Film Production
- Interview Skills (non-credit)
- Film Mentor (non-credit)
- Weekly Reviews (non-credit)
